Daniel Standring's Portfolio

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Programmer

Hello and welcome to my portfolio site. I am Daniel Standring, a games and software programmer and a computer science graduate with first class honours. Here you will find projects I have completed or am currently working on, Including projects from my Games Development Boot Camp. As a Unity Certified Associate Programmer I'm skilled in both C# and Unity. I'm currently learning Unreal Engine 5 and improving my C++ skills.

Learning some movement and physics mechanics with a Mario style game, using a character controller and not Unity's inbuild physics .

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Pokémon Game, a personal project I set myself to recreate Pokémon Yellow in Unity.

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Obstacle course platformer made in Unreal using C++. Made as part of GameDevTV's Unreal Course.


Physics based wreckage game made in Unreal, using Blueprint. Made as part of GameDevTv's Unreal Course.


Fetching Sticks.

Fetching Stick, interactive visual novel. Made by me and a team for the GameDev.tv 2022 Game Jam.

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Slimon State. Unity game completed as part of a client facing project for my games development bootcamp with Skills City, set by the co-development studio D3T.

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FarmYard-Dash, WebGL game created for an intro capstone project as part of my games development bootcamp with Skills City.

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Image of level on from my learn java game.

‘Learn Java’ Java educational game I developed for the final year project of my computer science degree.

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Coffee Review - mobile application, created as part of my Computer Science degree. Connects to external sever.

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My first game, created in Java using Processing.

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